Reviews and random thoughts brought about by various movies, series, music, books, travels, social behavior and what not...

Thursday, August 18, 2011

Real Robot Series: Mobility and Maneuverability

I have been a fan of robot movies and robot series since my early childhood. And my interest grew even more with the rise of the 'real robot' or 'mecha' genre during my highschool days. 'Real Robot' mechas are within the space of reality, taking into account existing and practical theoretical technology, with a amped up twist.

The pioneer which led this is new era the Gundam franchise. And with this special blog series, I intend to study the 'real' in the 'real robots' series.
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Case 1: Mobility and Maneuverability

Mechs come in a variety of form and shapes. Usually borrowing from the designs of nature to tackle issues of mobility, agility and practical construction.

Way back there were MECHAS, mechanized units shaped like lizards, tigers, spiders, etc. This was popularized with Zoids and Multi-MAC back in the late 80's and early 90's. Gundam goes further by embracing the humanoid form from the 'giant robot' series.

You might wonder; "why take the humanoid form as a weapons platform?".

For this case I point out the advantage of propulsion, agility and maneuverability.

Current weapon platforms are based on the same chasis: the axle for land based platforms, the wing for air platforms, and the propeller for water based platforms. These same chasis are also the basis for their propulsion. The humanoid shape, like any other living beings, can use its own body as a means of propulsion, among other things. The appendages are also used for various actions; for utility, movement, etc., while other weapons platform would require a seperate unit, powersource and operator to accomplish the same job.

Vehicular weapon platforms needs a certain space, be limited to a certain speed, to allow then to turn, This aspect of maneuverability is sometimes referred to as 'turning radius' or 'turning speed'. Too much or too little of both can spell disaster, causing the vehicle to stall or topple over. With a humanoid form, maneuverability is aided with the 4 appendages (2arms, 2 legs) and the torso. These parts control or play with weight and momentum to make a body turn on a spot, or turn while it is being hurled into another direction. Its like falling down in a freefall and you turn, just by twisting your hips and throwing the weight of your upper body, you have just changed your orientation without disturbing the direction of your momentum.

The humanoid mecha will combine the agility and the dexterity of the human body with the strength and power of a machine.

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